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Unlike the standard air Tag Action, Tails will not tire and can swim indefinitely. Submarine Combo: Performing an Tag Action whilst not on the ground when underwater performs the Submarine Combo, which allows Tails to carry Sonic underwater this grants the player the ability to propel themselves underwater and move freely in any direction.Copter Combo: When performed in the air, the characters will perform the Copter Combo, allowing Tails to carry Sonic in the air for a limited time.Rolling Combo: When performed on the ground, the characters will perform the Rolling Combo, a stronger version of the Spin Attack.There are three main Tag Actions in the game: A notable feature about Tag Actions in this game is that they force Super Sonic to revert back to his base form whenever they are used. However, unlike Sonic Advance 3, the player simply has to press / to perform a Tag Action. As with Sonic Advance 3, there are different types of Tag Actions depending on where the Tag Action is performed. In Sonic the Hedgehog 4: Episode II, Tag Actions are utilized by Sonic and Tails, who both share the same Tag Actions. How long the weak spot stays open is determined by how long the player holds the R button. When the R button is held, Super Sonic charges Eggman with energy when the R button is released, Eggman will be launched forward and if he hits G-merl's mouth, it will expose G-merl's weak spot and allowing the player to damage G-merl. Eggman has his own special Tag Action when partnered with Super Sonic in the Nonaggression boss fight with Ultimate G-merl. Air Tag Action: Same as the ground Tag Action however, the player also gains a slight height increase to their jump.Ground Tag Action: Cream's Chao, Cheese, turns into a Chao version of the player character, allowing the player to perform Cream's Chao Attack move for a limited time.Air Tag Action: The player gains extra height in the air and enters a Spin Attack state with the use of Amy's Piko Piko Hammer.Ground Tag Action: The player is launched into the air with the use of Amy's Piko Piko Hammer.Air Tag Action: The player will ride on Knuckles' back whilst using his gliding ability however, the player will fall off if Knuckles connects with a wall.Ground Tag Action: The player launches Knuckles forward, allowing the player to destroy special walls that can only be otherwise destroyed by a Power Type team.Air Tag Action: The player will be carried by Tails' Propeller Flying ability for a short time.Ground Tag Action: The player leapfrogs Tails, gaining an immense ascension into the air.Air Tag Action: Same as the ground Tag Action, however, the player gains a boost of speed in the air.Ground Tag Action: The player gains a quick boost of speed and automatically enters Boost Mode.Each character's Tag Actions are as follows:
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When summoned, the player will hold the partner character in a ball and once the R button is released, the player will perform the Tag Action. In order to perform a Tag Action, the player must press and hold the R button to summon the partner character. Each character has two different Tag Action abilities depending on whether the Tag Action is performed on the ground or in the air. Tag Actions first appeared in Sonic Advance 3, where the player could use the Tag Action to perform special abilities based on the partner character.